Baked in-place instances - yay!
![](http://img377.imageshack.us/img377/9674/screenshot001eo9.png)
The instances are linked from other .blend files via blenders library stuff. With my export script you can "bake" the instances ( which copies all the linked meshes to real meshes ) and with these you can bake the lighting as they are in the scene. Blimey...
That screenshot was also baked with Ambient Occlusion ( which is nice ) - a nice advantage of using blender :)
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