Showing posts with label blender. Show all posts
Showing posts with label blender. Show all posts

20/04/2007

Not very interesting...

Wow what fun! No - infact. Altho I have swapped in a new config backend for saving data, updated the model exporter and created a nice easy way to insert instances into levels! Here's what the level designer looks like:

Main Window:
Instance Manager:

Dont ask me why those text labels are different colors, seems to be a weird bug in blender ( couldnt possibly be me ;)

19/04/2007

Building textures

Ive created some building textures using blender! Its not very difficult you just need to use Ortho setting for the camera. I think its also possible to create normal maps this way ( see this tut ).

Here are the results:

15/04/2007

The Power of the High Pass Filter

This is a tutorial I spotted at blendernation and its great! The tutorial is from gamasutra here.

Gimp users fear not - ideasman even posted a gimp script for a high pass filter in the comments of the blendernation post. The script is here and should be placed in ~/.gimp-2.2/scripts on linux.

The results are great, lets see if I can make some nicer looking buildings now :)